Sadly, it ends up being limited in terms of usefulness. The developers have also thrown in a bonus in the form of a cyber-katana, which is a lovely tribute to Shadow Warrior. Each one of them can transform to one of five forms, giving you options that range from rockets to proximity mines to big balls of electric death. You have two separate guns, one based on energy and one that uses more traditional projectiles. It adapted the two gun limit of Halo while also reviving traits like no reloading and an armory that encourages taking action over taking cover. One of the original selling points of Hard Reset was its unique weapon system. I did find it tedious to methodically lock-on to flying foes over and over, especially once everything else was cleared out, but otherwise every bot was equally fun to tear apart. Each encounter felt unique, with combat arenas that encouraged changing up your weapon choice and keeping your finger on the sprint button. You have your standard fodder, suicidal drones, flying annoyances, and bruisers that can take you out with a single charge if you let them. The enemies are a good variety of foes that take on the classes you'd expect. One of my favorite guns to use was the Blaster, which fired off a continuous current that shocked multiple foes at once. However, none of that matters once you take control, as you'll almost always be pointed towards some robots and told to go nuts. The game tells a tale of an evil company, a subjugated populace, and an ultimate superweapon or two. As with many old school shooters, the narrative of Hard Reset has never been the main draw, although fans of cyberpunk and cheese will find something to like in the game's motion comic cutscenes that bookend each level.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |